Most important things first:

  • Hololive Member chibis by: licialurie
  • Any persons officially associated with Hololive or Cover have complete permission to stream this game
  • Windows & Android builds available

What is this game?

HoloShuffle is a Hololive fan-made casual "match-3" game. The gimmick being that you can move tokens anywhere you like, assuming it results in a match. Characters also have skills they activate based on that match. You can sort of think of this an a match-based RPG.

"Disclaimers"

  • Team saves and stage scores are local right now
  • There is no stage clearance "rewards", and stages only have "rank d" version
  • There is no descriptions for what each stage's "gimmick" is. Included information at the bottom of this page.
  • There is no sound or music ðŸ¤·

There is little information in game, what does [x] mean?

Matches & Skill types

As mentioned above, when swapping tokens on the board, they should result in a match. The type of match will trigger a corresponding skill, if that member has a sufficient skill (I hope to fill out complete skills for every member.. but there are gaps right now)

  • Solo Skill
    The swap results in a single match for either swapped token.
  • Duo Skill
    The swap results in a mutual match, where both tokens have a matching-duo skill.
    If the swap results in a mutual match, but members do not share a duo-skill, this will result in each token triggering their respective solo skills, should they exist.
  • Auto Skill
    These are matches that happen automatically during a combo.
  • Host Skill
    These are the most powerful skills, and trigger after the "host" meter fills.
    The first member in your team's lineup is your team's "Host", and each host skill has different requirements for charging.
  • Special Skills
    Some members have passives that change their behavior in specific ways. This can change the way they fall on the board, the way they match or even spawn.
Obstacles

Obstacles are tokens that take up space on your board, and generally do not help you.

  • Rocks - Breaks from adjacent matches
  • Steel - Breaks after [5] actions
  • Gravel - Breaks after reaching the bottom of the board
Disruptions

Your own members are not the only ones with skills. Stage targets (the "enemy") also have skills called "Disruptions". When the target is casting their disruptions, you'll see a countdown timer next to them. Disruptions usually spawn Obstacles, or place debuff/effects on your tokens.

Effects
  • Charmed - tokens heal the target
  • Ice - Token cannot move, can match, but won't contribute to match's value. Breaks on match.
  • Paralyze - Prevents token from being matched
  • Sleep - Can match, but will deal no damage. Gains a power bonus if wakes up naturally after [x] turns
  • Doomed - Tokens turn in to an obstacle after [x] turns
  • Condemned - Token turns in to an obstacle on match.
  • Bushwhacked - Hides the token and prevents matches. Breaks on adjacent matches.
  • Concealed - Hides the token but allows matching. Disappears after [3] turns.
Elemental Damage & Statuses

Most members have specific damage types. There is no inherent bonus or resistances for elemental interactions. The exception is for statuses applied to the target:

  • Drenched - Increase all damage dealt
  • Burning - Deals damage every turn.

Additional Information

Most effects and statuses can stack. Each stack increases their effectiveness, but not their duration.

  • Level 1 Drench lasting 1 turn, applied twice results in Level 2 Drench lasting 1 turn.
  • Level 1 Drench for 1 turn + Level 2 Drench for 2 Turns = Level 3 for 1 turn, then Level 2 for 1 remaining turn.

Visual Effects

I'm still working out how to best visually display certain effects, for now:

  • Graphical, sprite/particle effects = debuff (example: charmed/frozen)
  • Outlines / Strobing effects = buffs (example: power/combo increase)
  • Color-coded blips attached to tokens = token invokes elemental status (example: red blip from kiara imbuing allies to deal burning damage)

Stage Disruptions

I neglected to put information on each stage's disruptions, so here is a short list:

  • Sora: Charms tokens
  • Moona: Blocks tiles -- tokens become ineffective
  • Gura: Freezes tokens
  • Fubuki: Wolf-in-sheeps-clothes. Hides among your tokens
  • Ollie: Condemns tokens
  • AZKi: Paralyzes tokens
  • Subaru: Despite being adversaries, Subaru still grants your team POWER bonus
  • Fauna: Bushwhackes tokens
  • Matsuri: Blocks Host skill
  • Shion: Dooms tokens
  • Watame: Puts tokens to sleep
  • Ina: Ancient Ones take over some tiles
  • Kanata: Crushes boulder tokens, and takes their place
  • Marine: Starts with 1,700,000,000 health, every turn reduces her max health

StatusIn development
PlatformsWindows, Android, HTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorrab
GenrePuzzle
TagsCasual, hololive, match-3, matching

Download

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Click download now to get access to the following files:

HoloShuffle-WIN.zip 46 MB
HoloShuffle-Android.apk 40 MB

Comments

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(+1)

Super fun game once you study the synergies between members and make a good team.

I like the cute sprites and the satisfaction of seeing large blocks of tiles get cleared at once. Nice animations!

I'd like to know how to get more than one-star ratings after clearing a level. I beat AZKi in just two moves and I expected to get at least a two-star rating. XD

Keep up the good work! I'm sure the game will be even better once you add sounds and music!

Right -- I talk about the ratings. They are not implemented yet. I used it simply as a way to show what stages have been played at all. Win or loss, as long as it's been played it'll always be a single star.